SpeedY
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Post by SpeedY on Aug 25, 2016 2:41:37 GMT
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Post by Blackweed on Aug 26, 2016 2:45:31 GMT
So basically all safehouses share the same model?
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Post by SpeedY on Aug 26, 2016 3:04:22 GMT
So basically all safehouses share the same model? no model replacement was done. just changed the "Location Hash" (each menu area has its own location hash inside l5rb. its a 30 byte section which moves the car and the camera...)
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Post by amaratha on Aug 30, 2016 18:01:11 GMT
there is usually an overhead train bridge here. i removed it. (see jagged edges like ps2 demo map ends) we could remove some things from the map :V Oooh. How did you do it?!
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SpeedY
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Post by SpeedY on Aug 30, 2016 19:51:07 GMT
destroying models inside of streaml5ra
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Post by MelonT on Aug 31, 2016 10:29:35 GMT
Can't really find anything similar here, so... traffic pattern from santafe city (probably) leftover from "dynamic time of day" chopper leftover There's also a lot of things that can be changed with VltEd. Like sky color.
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SpeedY
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Post by SpeedY on Aug 31, 2016 14:49:22 GMT
traffic pattern for sanjuan. time of day left over from nfsmw (probably can be enabled with a bool in the .exe somewhere) chopper is also present in pvehicle except it lacks the "chopper" class...
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Post by 379Felipe on Sept 10, 2016 1:18:26 GMT
Ok, a few more things: This one someone probably has already mentioned somewhere, but seems I can't find in this thread. It is basically an early version of Drafter particle: Palmont was 10 miles away instead of 7 (old, but just a pic of it in the PS2 Demo): According to PS2 Demo coordinates(X 3887.294; Y 12211.99; Z 38.66699), Cross Chase race actually ended in the bottom of Lookout Point instead of in the middle.
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SpeedY
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Post by SpeedY on Sept 10, 2016 4:07:52 GMT
funfact the major crews own the race wars. except when we win the boss a minor takes it over :V funfact2: the carlots have the color of the owning crew. (yellow for the player icons)
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Post by Agent6 on Sept 10, 2016 12:11:59 GMT
Hm, the car lot thing is interesting, in the final they cannot be accessed unless the player takes over the area within they're located.
How about the Race Wars, when do they become available, I see pretty much all career races are shown.
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Post by SpeedY on Sept 10, 2016 12:24:44 GMT
Hm, the car lot thing is interesting, in the final they cannot be accessed unless the player takes over the area within they're located. How about the Race Wars, when do they become available, I see pretty much all career races are shown. They become available after beating the boss of the region. however that means that the race war is taken over by a minor crew so we never see it like this :p NIS DRIFT physics are still in the final game. can be fully enabled too.
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Post by Agent6 on Sept 10, 2016 13:08:53 GMT
Hm, I would've loved to race against the entire TFK, Bushido and 21st Street crew members, too bad it doesn't happen.
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Post by hrjohn on Sept 10, 2016 14:02:46 GMT
Next mod: NFSC: Initial Carbon. You have to make it as a real mod.
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Post by SpeedY on Sept 10, 2016 21:52:02 GMT
the tutorial was made. tutorial or downloadable .asi have fun
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Post by mooliecool on Sept 12, 2016 13:33:23 GMT
Hey guys, realized I had an account here so decided to post this, no idea if its been found before but I guess this isn't really mystery city (or is it) Dev Pic: PC Final:
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Post by SuperType1 on Sept 12, 2016 15:19:29 GMT
Hey guys, realized I had an account here so decided to post this, no idea if its been found before but I guess this isn't really mystery city (or is it) Dev Pic: PC Final: Yeah that already has been found. Nice to see a compairson though. (also mystery city dosent exist)
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Post by Deleted on Sept 12, 2016 15:47:31 GMT
Ok so ST1's stream of carbon review copy... The drift tutorial was with demo supra not red/white one. Challenge series cars were retarded (nothing special).
Too lazy for screenshots.
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Post by SpeedY on Sept 12, 2016 16:08:59 GMT
yeah that image was one used in proving mystery city but its just the center road of sanjuan. :V
the only proof of "mystery city" is a map.
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Post by AAAAAAAAAAAA on Sept 14, 2016 5:32:49 GMT
the only proof of "mystery city" is a map. Not to mention that the "mystery city" has been just a mockup of Palmont. Most of "mystery city's" roads match in layout with Palmont's. I guess we all need to agree on "mystery city" being a very early version of Palmont.
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Post by Deleted on Sept 15, 2016 16:22:13 GMT
the only proof of "mystery city" is a map. Not to mention that the "mystery city" has been just a mockup of Palmont. Most of "mystery city's" roads match in layout with Palmont's. I guess we all need to agree on "mystery city" being a very early version of Palmont. I thought that's what it meant lol
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