SpeedY
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Post by SpeedY on Oct 27, 2016 18:32:43 GMT
it does work. its green because in the ps2 demo and on screenshots of the world map it is green. funfact: because it is green when you defeat bushido it goes to a random crew. technically there is no change if we were to give it to stacked deck.
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Post by zmudsonnfs on Oct 27, 2016 18:54:04 GMT
Is it Unclockallthings code?
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SpeedY
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Post by SpeedY on Oct 28, 2016 4:13:13 GMT
no i added the silverton race war. i just used unlockallthings to show it. funniley enough i didn't need to as its unlocked on every 100% savegame i have tested the fact is that it appears to unlock after beating the final boss. but unfortunatly the trigger didn't have the race event linked to it so it never actually showed up on the map.
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Post by Agent6 on Oct 28, 2016 8:38:46 GMT
And does it have anything special/different and so on compared to the other 3 Race Wars?
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Post by AAAAAAAAAAAA on Oct 28, 2016 15:38:03 GMT
And does it have anything special/different and so on compared to the other 3 Race Wars? Being set in Silverton and not being available by ordinary means?
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SpeedY
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Post by SpeedY on Oct 28, 2016 15:56:30 GMT
it was never actually finished either. no barriers on checkpoints leaving the race track and also half the barriers face the wrong way :s
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Post by zmudsonnfs on Oct 28, 2016 21:22:24 GMT
Can you make fixes for this race war like Felipe dix some fixes for beta nfs mw races?
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SpeedY
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Post by SpeedY on Oct 29, 2016 20:43:59 GMT
that's what i plan to do for 1.5
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Post by 379Felipe on Nov 5, 2016 0:27:40 GMT
Unused drafter effect? In attributes.bin: effects>default>car>cardraft The field emittergroup is blank. If you fill it with the emittergroupd "fxcar_draft1", that is the result.
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Post by Deleted on Nov 5, 2016 16:34:15 GMT
<abbr>retard mode activated :V </abbr>
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Post by Trypticon8 on Nov 6, 2016 4:01:29 GMT
Unused drafter effect? In attributes.bin: effects>default>car>cardraft The field emittergroup is blank. If you fill it with the emittergroupd "fxcar_draft1", that is the result. Yes. Didn't know that was still in-game. I remember this from Lee Rosenbaum's portfolio (Which is now gone. Just tried going there. Thankfully I saved all of the Carbon pics from there) : Here's the old scout guidance streak :
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SpeedY
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Post by SpeedY on Nov 12, 2016 22:52:43 GMT
# free the cameras
this is the debug world camera from the beta versions in the final game ;v
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Post by JakeMR2 on Nov 13, 2016 0:59:03 GMT
# free the cameras this is the debug world camera from the beta versions in the final game ;v Is it possible to do that on Underground 2 and possibly 1? It's a dumb question, but would like to know if you can take pictures of it in the NFSU1 and Undeground 2 threads.
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Post by N/A on Nov 13, 2016 1:32:38 GMT
**snip** # free the cameras this is the debug world camera from the beta versions in the final game ;v Is it possible to do that on Underground 2 and possibly 1? It's a dumb question, but would like to know if you can take pictures of it in the NFSU1 and Undeground 2 threads. Might as well include Hot Pursuit 2... (I hope..)
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SpeedY
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Post by SpeedY on Nov 13, 2016 5:18:59 GMT
btw this was probably the first ever usage of debug car cam outside of ea (10 hours ish ago) first sighting of the world too ;p (i din't fully know the controls at this point so it took awhile.)
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Post by Trypticon8 on Nov 13, 2016 5:38:25 GMT
Mystery City when?
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Post by Melon Tasty on Nov 14, 2016 18:41:16 GMT
It was already told that mystery city doesn't exist anywhere besides concept arts.
As far as i read this forum.
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Post by hrjohn on Nov 14, 2016 19:35:18 GMT
It was already told that mystery city doesn't exist anywhere besides concept arts. As far as i read this forum. it's a meme >y dipalso: why not introduce yourself?
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Post by Blackweed on Nov 15, 2016 2:03:09 GMT
It was already told that mystery city doesn't exist anywhere besides concept arts. As far as i read this forum. Mystery city can be seen everywhere on canyons in the game, not just concept arts.
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Post by 379Felipe on Nov 15, 2016 2:11:36 GMT
These can be found in the game's launcher:
GAMEACTION_CREWAGGRESSIVE GAMEACTION_CREWDEFAULT GAMEACTION_CREWDEFENSIVE GAMEACTION_CREWSPEED
These are the controls available in the game, which only the "GAMEACTION_CREWDEFENSIVE" is enabled. Were there different actions that the player could choose or it is a simply kind of dev controls to test different crew without leaving the race and so on?
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