SpeedY
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Post by SpeedY on Jan 31, 2016 21:37:45 GMT
hopefully this gets downported to carbon... also screenprint because apparently thats apparently more important than a debug menu :V
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Post by dudecp123 on Feb 1, 2016 1:37:51 GMT
what happens if you try to teleport to the locations of carbon?
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SpeedY
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Post by SpeedY on Feb 1, 2016 3:10:12 GMT
you teleport to various areas depending on the track bundle you have open. you can also get ool by teleporting into the void and then teleporting again while in the void to get past the auto reset..
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SpeedY
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Post by SpeedY on Feb 1, 2016 3:11:27 GMT
there is lots of random shit in the void 0,0,0 is the center point of tracks
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Post by AAAAAAAAAAAA on Feb 1, 2016 3:16:53 GMT
what happens if you try to teleport to the locations of carbon? umm... wild Palmont appears?
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SpeedY
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Post by SpeedY on Feb 1, 2016 3:24:49 GMT
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SpeedY
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Post by SpeedY on Feb 1, 2016 3:25:53 GMT
what happens if you try to teleport to the locations of carbon? umm... wild Palmont appears? i saw a mystery city in the void and them crashed :V its not the one we are looking for
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Post by SpeedY on Feb 1, 2016 3:47:01 GMT
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Post by Deleted on Apr 6, 2016 12:29:03 GMT
Is anyone actually working on downporting this?
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Post by SpeedY on Apr 11, 2016 1:28:13 GMT
Is anyone actually working on downporting this? nope. and since we dont have the mw beta we cant port it from that to nfsmw PC (attributes.bin + frontend + the elf and the game too to figure out the hashes at runtime) we will have to wait and see
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Post by Deleted on Apr 11, 2016 13:12:29 GMT
Is anyone actually working on downporting this? nope. and since we dont have the mw beta we cant port it from that to nfsmw PC (attributes.bin + frontend + the elf and the game too to figure out the hashes at runtime) we will have to wait and see All we need is the MW beta. We could probably port that menu to Carbon aswell.
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Post by SpeedY on Apr 11, 2016 15:27:55 GMT
nope. and since we dont have the mw beta we cant port it from that to nfsmw PC (attributes.bin + frontend + the elf and the game too to figure out the hashes at runtime) we will have to wait and see All we need is the MW beta. We could probably port that menu to Carbon aswell. Unfortunately from my tests nfsmw .fngs don't play well in nfsc. They sorta work but you need to change the font + all of the graphics and then hope that the links don't link to most wanted only menus. In short differences in menu systems = lots of manual work for fully functional things
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Post by hrjohn on Apr 11, 2016 16:05:20 GMT
well it's something. at the same time, if the struggle to get MW-s stuff working in carbon is so big then I would probably expect nothing easier from PS/UC etc.. now I know that this DOES sound dumb but what if we would try to use HP2 as a some sort of base. HP2 was the first NFS to use EAGL and the only drastic structual change is from HP2/UG. If we would "learn" the way how to pack things together into data files as BB did when going from HP2 to UG, we would probably get the sense on how to "unpack" them in a way that we would get the raw files. BB devs didn't create their games by manually writing hex data into the files. I am probably completely wrong on how to accomplish this but at the same time I have a feeling that closing in from a different angle might be somewhat helpful.
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Post by Deleted on Apr 11, 2016 16:34:27 GMT
well it's something. at the same time, if the struggle to get MW-s stuff working in carbon is so big then I would probably expect nothing easier from PS/UC etc.. now I know that this DOES sound dumb but what if we would try to use HP2 as a some sort of base. HP2 was the first NFS to use EAGL and the only drastic structual change is from HP2/UG. If we would "learn" the way how to pack things together into data files as BB did when going from HP2 to UG, we would probably get the sense on how to "unpack" them in a way that we would get the raw files. BB devs didn't create their games by manually writing hex data into the files. I am probably completely wrong on how to accomplish this but at the same time I have a feeling that closing in from a different angle might be somewhat helpful. If someone managed to learn how to read the files, then we can learn to decompile them. Someone needs to work on this.
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SpeedY
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Post by SpeedY on Apr 11, 2016 21:33:29 GMT
there are menu ids and stuff. carbons version seems to have a second id which the mainmenu fng passes on. for example to get to challenge series it goes mainmenu>mainmenusub action * > challenge series. thats why fng switching does not work as the action id also needs changing.
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