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Post by danz on Sept 11, 2019 0:00:09 GMT
useful. i will still continue to make usermusic patches because they actually cut out a tonn of logic from running every frame (with user music patched out the game correctly sees that the songlist resource doesn't exist and doesn't run code to index all of the tracks every frame which can result in a small but beneficial speed boost on rpcs3 and a real console) Just wondering, but are you ever gonna do FPS fixes/patches? It's painful (not trynna complain) to play at 10-20 fps xD
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SpeedY
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Post by SpeedY on Sept 11, 2019 2:58:12 GMT
useful. i will still continue to make usermusic patches because they actually cut out a tonn of logic from running every frame (with user music patched out the game correctly sees that the songlist resource doesn't exist and doesn't run code to index all of the tracks every frame which can result in a small but beneficial speed boost on rpcs3 and a real console) Just wondering, but are you ever gonna do FPS fixes/patches? It's painful (not trynna complain) to play at 10-20 fps xD already have done but patches can't double/triple overall performance lol
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Post by Weny47 on Sept 11, 2019 7:24:27 GMT
I managed the game works into in-game somehow. But it runs lower fps than april 20th build. EDIT: In contrast to Other builds, this build's sound works properly, but if you get into in-game, It just removes entire sound. (because of patch?)
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Post by danz on Sept 11, 2019 11:56:16 GMT
I managed the game works into in-game somehow. But it runs lower fps than april 20th build. EDIT: In contrast to Other builds, this build's sound works properly, but if you get into in-game, It just removes entire sound. (because of patch?) I believe thats rpcs3 just bugged out. When i tried it, i heard just a loud constant sound, and it was worse than the april build(which i managed to fix mildly)
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Post by Roberta on Sept 17, 2019 4:21:34 GMT
Never expect to see the backup timer to return as well. What have you done EA? By any chance do you know how long the timer is? Does it change by heat level or no?
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Post by tom201326returned on Sept 17, 2019 5:04:48 GMT
Never expect to see the backup timer to return as well. What have you done EA? By any chance do you know how long the timer is? Does it change by heat level or no? Well you can see 1:47 second till backup come. And it only shows after you take down a bunch of cops,which triggers this.(It's a callback to mw05,where it has the same thing as well)
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Post by dak on Sept 22, 2019 6:41:57 GMT
So for the people who are having a hard time to setup and run the MW2012 early builds, I have made a tutorial here.
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Post by Weny47 on Sept 27, 2019 7:45:30 GMT
So, I tried to run April 20th build on rpcs3 with pull request 6359 like jason098, It works! Edit: I mean the yellow reflection. not usermusic
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SpeedY
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Post by SpeedY on Sept 27, 2019 8:42:25 GMT
april 20th doesn't have usermusic to begin with and has always worked...
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Post by Weny47 on Sept 28, 2019 13:34:20 GMT
april 20th doesn't have usermusic to begin with and has always worked... I was trying to remove the yellow reflection from rpcs3. Oh btw, One guy who has ps3 slim wants to play public mw 2 beta versions. Can he play it on ps3 slim?
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Post by Weny47 on Sept 28, 2019 13:46:55 GMT
Ok now, I really want to know why this error happens. This error appears EVERYTIME i play. Same message, always. Can anybody explain me why this happens?
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Post by hrjohn on Sept 28, 2019 16:38:48 GMT
post the complete error from the TTY output
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Post by Weny47 on Sept 29, 2019 2:08:36 GMT
post the complete error from the TTY output > CGSASSERT: OOM during Dynamic Voice creation in the Race Car Low-detail Dynamic voice pool. Pool Allocated: 4651344 (1148 blocks). Pool Free: 41544 (1056 blocks). Largest Free Block 2528. Max Voices Allowed: 8. Voice Index: 7. Number Plugins: 7 in Unity\..\..\..\GameShared\GameClasses\Sound\Voice\CgsRwacVoiceManager.cpp line 410 > > Callstack: > CgsDev::Assert::FireAssertAndEnd > CgsSound::RwacVoiceSet::CreateDynamicVoice > CgsSound::RwacVoiceManager::CreateDynamicVoice > Game::Sound::SoundModule::ProcessMessageQueue > Game::Sound::SoundModule::Update > Game::HI::HIGame::UpdateSim > Game::HI::HIGame::Update > _BootTimerThreadFunc > CgsResource::RegisterDefragCallbackOperation::Execute > > EndCallstack Edit: If I should show upper logs, then it was spamming [Sound]Render Stalled.
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Post by hrjohn on Sept 29, 2019 6:09:00 GMT
audio rendering stops working for some reason, pulling down the volume to 0 in-game might fix the issue
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Post by Weny47 on Sept 29, 2019 7:03:52 GMT
audio rendering stops working for some reason, pulling down the volume to 0 in-game might fix the issue Thx for help! Edit: still crashes sadly
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Post by jason098 on Sept 30, 2019 19:03:40 GMT
The builds have pretty odd behaviour regarding audio. The April 20 and 25 build have (somewhat) working audio without Accurate xfloat, but if you enable it you get a few weird sounds and audio seems mostly gone. Geldy is a bit different and has completely broken audio. With Accurate xfloat on you get the same weird sound thing, and without it you crash during load. If you patch out the error message that occurs during load without Accurate xfloat, you can load successfully but audio is entirely missing. Might be worth reporting on rpcs3 github
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Post by Weny47 on Oct 1, 2019 7:02:51 GMT
The builds have pretty odd behaviour regarding audio. The April 20 and 25 build have (somewhat) working audio without Accurate xfloat, but if you enable it you get a few weird sounds and audio seems mostly gone. Geldy is a bit different and has completely broken audio. With Accurate xfloat on you get the same weird sound thing, and without it you crash during load. If you patch out the error message that occurs during load without Accurate xfloat, you can load successfully but audio is entirely missing. Might be worth reporting on rpcs3 github Whatever the crash reason is, then is there no solution for this crash right now?
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Post by Weny47 on Oct 1, 2019 7:15:45 GMT
I found a weird weapon in Geldy. It's name is spikestrip but.... just watch the video. looks like it's placeholder after removing arc light or dust storm from game.
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SpeedY
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Post by SpeedY on Oct 11, 2019 15:07:23 GMT
well finally thats a mystery solved
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Post by ElApagaLuces on Oct 11, 2019 20:22:47 GMT
What place is that Speedy?
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