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Post by nismofan on Dec 27, 2016 12:23:48 GMT
Hello. This is my second thread in the forum! This is about the things related to cops and pursuits found in UG2 I think some of you guys know that the polices were actually planned to be added to NFSUG2. Well, i found these things while hex-editng: There are some AIGoal things that is related to cops and pursuits. They can't be used by the AIs such as traffics and opponents because there are no used AIGoal in the game - all of them are unused. (i have done many AIAction and AIGoal hex edits on MW and Carbon and most of them work. But for UG2 i can't make the AIGoal work because i need an used already AIGoal to be replaced.) AIGoals i found: AIGoalRollingRoadblock AIGoalOffsetPursuit AIGoalChaseCar They even have a description! "Getaway from car %d" "Rolling roadblock of car %d" "Offset pursuit of car %d" (i don't know what is %d) There is also a HUD feature for pursuits that is cut! I tried to replace used already HUD features strings with this one but still doesn't work. I think it's because there are no textures for them Cop mode? i don't know if it works, we just need someone to enable the cop mode. "Why don't you enable it yourself?" Idk how to enable things like that Cop camera mover. I don't know if it works. I will do my best to make the hidden things work, and add the results here if they worked. If you want to try make them work in the game then do it! (is my english bad?)
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Post by nismofan on Dec 27, 2016 12:44:46 GMT
Sorry for bad image size.
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Post by SuperType1 on Dec 27, 2016 13:50:11 GMT
Underground 1 most likely planned to have cops. Underground has several references to cops, there even is a siren texture that is in the files. However it's possible these leftovers are from MW's cop system, and that cops weren't planned for UG2. MW was already in development since around the NFSUG2 PS2 Demo, so... i personally think its from MW.
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Post by hrjohn on Dec 27, 2016 14:39:10 GMT
Underground 1 most likely planned to have cops. Underground has several references to cops, there even is a siren texture that is in the files. However it's possible these leftovers are from MW's cop system, and that cops weren't planned for UG2. MW was already in development since around the NFSUG2 PS2 Demo, so... i personally think its from MW. correction: Hot Pursuit 2. The UG2 "leaks" might be from the early MW but anything UG related is from HP2. we all know that UG is filled with HP2 leftovers.
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Post by Agent6 on Dec 27, 2016 14:43:10 GMT
I already wrote my thoughts on the subject somewhere. But...
To my knowledge, both UG1 and 2 were planned to feature cops (in the case of UG1, there even are some concept arts with them), but due to some sort of law problems (man I wish I could still find the article I've read...) they were forced to cut them, thus I doubt they're leftovers from HP (or MW for that matter).
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Post by SuperType1 on Dec 27, 2016 15:13:37 GMT
Underground 1 most likely planned to have cops. Underground has several references to cops, there even is a siren texture that is in the files. However it's possible these leftovers are from MW's cop system, and that cops weren't planned for UG2. MW was already in development since around the NFSUG2 PS2 Demo, so... i personally think its from MW. correction: Hot Pursuit 2. The UG2 "leaks" might be from the early MW but anything UG related is from HP2. we all know that UG is filled with HP2 leftovers. I know someone would say that, but i don't think they are HP2 leftovers. There is alot of police stuff that isn't mentioned in HP2's files and again siren textures do exist, plus concept art. I have looked through this and i'm positive that most of the findings i made aren't HP2 leftovers. Don't think we should pass everything off in UG1 as HP2 leftovers without looking more into it first.
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Post by SuperType1 on Dec 27, 2016 15:15:20 GMT
I already wrote my thoughts on the subject somewhere. But... To my knowledge, both UG1 and 2 were planned to feature cops (in the case of UG1, there even are some concept arts with them), but due to some sort of law problems (man I wish I could still find the article I've read...) they were forced to cut them, thus I doubt they're leftovers from HP (or MW for that matter). Law problems? I highly and extremely doubt that they were cut because of law enforcement, cops were a part of Need For Speed before Underground. The games before Underground were just as ''illegal'' as Underground.
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Post by Agent6 on Dec 27, 2016 15:20:11 GMT
I already wrote my thoughts on the subject somewhere. But... To my knowledge, both UG1 and 2 were planned to feature cops (in the case of UG1, there even are some concept arts with them), but due to some sort of law problems (man I wish I could still find the article I've read...) they were forced to cut them, thus I doubt they're leftovers from HP (or MW for that matter). Law problems? I highly and extremely doubt that they were cut because of law enforcement, cops were a part of Need For Speed before Underground. The games before Underground were just as ''illegal'' as Underground. I know, I'm very much aware of this, it's just what I've read, that there were some problems back then so they couldn't add them in the UG series. It does somehow make sense for me, as there isn't any other good reason for why they're missing. If my memory serves me right (beware, my way of explaining this might make next to no sense at all due to how vague the memory is in my head), I think the reason I've read was that the games have become more controversial due to their nature, and they had to cut the cops for that.
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Post by nismofan on Dec 27, 2016 15:42:00 GMT
I think they are Most Wanted leftovers not Hot Pursuit 2 leftovers. eddie beta was right. There are some siren files with .csi format in the SOUNDS folder, and the file also exists in the final version of NFSMW. i will add screenshots later.
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Post by Fearless on Dec 27, 2016 21:06:27 GMT
If I understand this correctly, I suppose yes, Cops may have been planned, but since the main focus of the game was racing and ricing the hell out of cars, EA or Black Box may have deemed them unnecessary, and therefore cut them out. Only speculation of course, but we may never know unless we have a prototype from REALLY early on in development. But take my words with a grain of salt though, may not be complete true though, it's only speculation.
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Post by amaratha on Dec 28, 2016 9:03:34 GMT
I seem to remember something about a car manufacturer refusing to give EA license to their cars if the game featured cops. I think the manufacturer in question was one of the JDM manufacturers... Toyota?
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Post by hrjohn on Dec 28, 2016 9:11:21 GMT
I seem to remember something about a car manufacturer refusing to give EA license to their cars if the game featured cops. I think the manufacturer in question was one of the JDM manufacturers... Toyota? Honda
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Post by Burnziie on Dec 29, 2016 18:39:24 GMT
I feel most of the strings listed is for Underground 2 police IS because of Hot Pursuit leftovers or how Most Wanted was possibly already planned and developed side by side. The siren texture in Underground 1 for example is mostlikely carried over from Hot Pursuit 2 likewise how it had each vehicles HP gauge.
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Post by Blackweed on Dec 30, 2016 11:15:31 GMT
I feel most of the strings listed is for Underground 2 police IS because of Hot Pursuit leftovers or how Most Wanted was possibly already planned and developed side by side. The siren texture in Underground 1 for example is mostlikely carried over from Hot Pursuit 2 likewise how it had each vehicles HP gauge. Rolling roadblock is definitely not from HP 2.
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Post by Fearless on Dec 30, 2016 15:11:11 GMT
I feel most of the strings listed is for Underground 2 police IS because of Hot Pursuit leftovers or how Most Wanted was possibly already planned and developed side by side. The siren texture in Underground 1 for example is mostlikely carried over from Hot Pursuit 2 likewise how it had each vehicles HP gauge. Rolling roadblock is definitely not from HP 2. Yeah, never seen that before in any Classic NFS game.
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Post by nismofan on Dec 30, 2016 16:07:45 GMT
Just searched for ai control strings such as AIGoal and AIAction's in HP2, nothing found. So, it is true that there are no leftovers from HP2
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Post by hrjohn on Dec 30, 2016 19:26:58 GMT
Just searched for ai control strings such as AIGoal and AIAction's in HP2, nothing found. So, it is true that there are no leftovers from HP2 that doesn't always work like that. MW2012 features many audio files from HP2010. the fact is that they include the same sound but the data is different.
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Post by Fearless on Dec 31, 2016 4:37:32 GMT
Just searched for ai control strings such as AIGoal and AIAction's in HP2, nothing found. So, it is true that there are no leftovers from HP2 that doesn't always work like that. MW2012 features many audio files from HP2010. the fact is that they include the same sound but the data is different. I see just where you are going with this...
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Post by nismofan on Jan 1, 2017 11:27:19 GMT
I seem to remember something about a car manufacturer refusing to give EA license to their cars if the game featured cops. I think the manufacturer in question was one of the JDM manufacturers... Toyota? Honda Nissan too. some people say that Honda and Nissan didn't want their cars chased by the police. This is also a reason why the 350z in MW was cut.. But why the 350Z and Skyline were added in Carbon?
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Post by Deleted on Jan 1, 2017 18:05:25 GMT
Nissan too. some people say that Honda and Nissan didn't want their cars chased by the police. This is also a reason why the 350z in MW was cut.. But why the 350Z and Skyline were added in Carbon? ea gave them a little bit more money on nfsc
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