nixty
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Posts: 82
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Post by nixty on Jun 16, 2017 8:55:43 GMT
Alright peeps, i've been searching random shit on google and stumbled across some videos that Speedy made about the "NFSC Debug Costumization". I've looked at them and she hasn't really showcased everything, but i was interested in it and decided to download the mod. What i have found is actually unbelievable. Take a look at my video : Conclusion : -You we're able to change the way your driver looked like. -You we're also able to change your license plates. -You could apply Window Decals on your car. -You could change the way your car's damage looked like. -You we're PROBABLY able to change your Car's Headlights and Rearlights. -EA Has cut tons of vinyls, including the Lesamurai's crew vinyl and others. -You we're able to change your car's interior. -You we're able to change the way your doors looked like/the way your doors would open. -You we're able to apply 15 ATTACHMENTS on your car [wtf]. also credits go to SpeedY for publishing the debug mod.
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Post by OutBlast on Jun 16, 2017 9:59:57 GMT
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Post by Agent6 on Jun 16, 2017 10:29:59 GMT
About the damage part, in the video you can see some DAMAGE_WINDOW, DAMAGE_REAR_LIGHT, DAMAGE_REAR_BUMPER and other parts with "DAMAGE_" , I think that's what he meant. Though I doubt it's/was something customizable. There's also some "INTERIOR" and "DRIVER" stuff. And judging by what else is shown there, mirrors seem to have been customizable at some point as well.
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Post by OutBlast on Jun 16, 2017 11:07:49 GMT
Damage "customization" indeed doesn't make any sense. As for interior and driver...well, interiors aren't really detailed and as far as I know, there are only 2 driver models (player and cop) and they are static so... I don't see the point of having a "customized" driver, especially when devs themselves were lazy enough to re-use the same driver from Most Wanted.
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nixty
Rank 2: Experienced Member
Posts: 82
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Post by nixty on Jun 16, 2017 11:29:51 GMT
Watch my video over and over again and you'll see the proof. There's literally "DRIVER, DOOR_LEFT, DOOR_RIGHT" etc
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SpeedY
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Post by SpeedY on Jun 16, 2017 13:23:56 GMT
the driver stuff is there because the driver model is a part. you see it get toggled on / off depending on if you are in the menu or not.
lots of the stuff in there are leftovers.
license plate customization has been cut from ug2 / mw / c
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nixty
Rank 2: Experienced Member
Posts: 82
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Post by nixty on Jun 16, 2017 13:42:08 GMT
Mirrors are just left-overs from NFSUG2. It's just like how Speedy said, most of the stuff from the Debug Costumization is just left-overs from other NFS Franchises.
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Post by Agent6 on Jun 16, 2017 13:48:14 GMT
Ah, so a lot of stuff there is not something that was cut but leftovers, alright then.
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nixty
Rank 2: Experienced Member
Posts: 82
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Post by nixty on Jun 16, 2017 15:05:10 GMT
Ah, so a lot of stuff there is not something that was cut but leftovers, alright then. Lmao if Carbon would've had that many costumization options then it would've been be a successful game.
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Post by Blackweed on Jun 16, 2017 15:59:51 GMT
Ah, so a lot of stuff there is not something that was cut but leftovers, alright then. Lmao if Carbon would've had that many costumization options then it would've been be a successful game. NFS, the only racing game franchise where fans care about the extra features more than the racing itself.
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nixty
Rank 2: Experienced Member
Posts: 82
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Post by nixty on Jun 16, 2017 16:07:47 GMT
NFSC Races are actually getting repetitive.
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Post by Agent6 on Jun 16, 2017 16:47:55 GMT
NFSC Races are actually getting repetitive. So were the ones in UG1 since OC was very small compared to Rockport, Bayview, etc.
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Post by Blackweed on Jun 17, 2017 3:37:33 GMT
NFSC Races are actually getting repetitive. So were the ones in UG1 since OC was very small compared to Rockport, Bayview, etc. Customization was good in the UG games because they marked the player's progression. After the games they're just there for the sake of pleasing the spoiled fans.
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nixty
Rank 2: Experienced Member
Posts: 82
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Post by nixty on Jun 17, 2017 5:52:16 GMT
UG1's races weren't really that repetitive, in a gameplay of 24/7 to end the career mode i haven't really noticed that the tracks we're reversed lmao
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Post by Agent6 on Jun 17, 2017 7:12:50 GMT
UG1's races weren't really that repetitive, in a gameplay of 24/7 to end the career mode i haven't really noticed that the tracks we're reversed lmao Lol. Well it actually is, pretty sure some endurance races actually do repeat, but the game keeps you excited up until the very end so the repetitiveness is not exactly something that's going to bother someone (or not a lot, if it does at all, anyway).
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Post by Blackweed on Jun 17, 2017 9:15:36 GMT
UG1's races weren't really that repetitive, in a gameplay of 24/7 to end the career mode i haven't really noticed that the tracks we're reversed lmao Lol. Well it actually is, pretty sure some endurance races actually do repeat, but the game keeps you excited up until the very end so the repetitiveness is not exactly something that's going to bother someone (or not a lot, if it does at all, anyway). But it's exactly that that makes coming back to this game not worth while, thus removing any replay value.
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Post by gRiM on Jun 18, 2017 0:31:37 GMT
Ah, so a lot of stuff there is not something that was cut but leftovers, alright then. Lmao if Carbon would've had that many costumization options then it would've been be a successful game. Nah, it would have been a successful game only if its canyons were connected to the city. Funny since canyons not being connected to Palmont is a strong reason for why NFS Theories is a big thing even nowadays.
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