|
Post by AAAAAAAAAAAA on Nov 21, 2015 6:59:42 GMT
I hope the purpose of this thread needs no explanation. Theories, development info, anything goes as far as it's not absurd. todo: find out whether MW2012 was intended to be a full-scale Burnout game put in development right after HP2010's release but later, on EA's request, transformed into a NFS game with Burnout CRASH! taking its place in Burnout lineup or not One of the earliest title screens (probably some sort of placeholder made in the rush and lack of fresh ideas): Later title screens by Lufthoheit, more close to the final version (thanks to okuba for finding these two): www.lufthoheit.com/portfolio/?project=nfs-wost-wantedIt's a page from team of designers, who made some animations for games and TV spots. They also worked on MW 2012, made "some different concepts and styles for E3 2012 trailer toolkit". For first, it isn't fake, because 1) it is "for EA" 2) there aren't any videos, just pictures (looks like they didn't want conflict due the license problems). So, they declassified 2 concepts on their page. 1) This is so close to the game intro and all trailers. Only different thing is they mentioned Autolog 2.0. 2) Fairhaven City PD vehicles' originally had more typical black-and-white liveries, somewhat similar to those used by Seacrest County PD, as well as spotted a different badge: Corvettes' livery is entirely black - probably a reference to single-colored police Corvettes from original Most Wanted (as well as the car itself): As you may notice, the livery is somewhat poorly executed - the 9-1-1 decal is 100% copypaste of the 9-1-1 decal from Seacrest County PD liveries (only skewed), the unit number is also using an absolutely irrelevant font (Consolas with cut underline on digit 1, it doesn't match neither Sui Generis of SCPD nor FCPD's font which I haven't identified yet). The original FCPD badge which I've found on policemen's uniform texture: Thread will be updated in the future.
|
|
|
Post by AAAAAAAAAAAA on Nov 22, 2015 15:10:44 GMT
sta.sh/226vg6jaydt1From the same file where the alpha title screen came from. Looks like CG used the (scaled down) hangar scene from HP2010 for MW2012's cars' vidwalls. And, I suppose, that was the entire alpha's car list. I'll pick the most notable ones: 1) Yes, it was there since the beginning. Note that this E46 has a white outline on its livery - the actual ingame version lacked it even on early screenshots. The final livery has more contrasting colors (darker blue and brighter silver, almost white, if not white) 2) ...what the hell is this thing? (Hummer HX concept) 3) These shaders suck. 4) These three cars were badly recolored to blue. What for? E3 gameplay of a build with different HUD and black-and-white cops.
|
|
|
Post by Major Lazor on Nov 23, 2015 10:17:36 GMT
Proof that MW2012 is Burnout, straight from EA:
|
|
|
Post by AAAAAAAAAAAA on Nov 23, 2015 15:03:54 GMT
1) These screenshots were shown AFTER MW2012 was announced 2) Are you familiar with the term "reference"?
|
|
|
Post by Deleted on Nov 24, 2015 15:08:34 GMT
1) These screenshots were shown AFTER MW2012 was announced nope,look at the font of the text and tell me that was after
|
|
|
Post by AAAAAAAAAAAA on Nov 24, 2015 15:53:22 GMT
MW2012's trailers had plenty of those plates, except that they had numbers except of text. Hell, even mobile version had those on cop cars.
|
|
|
Post by Blackweed on Nov 24, 2015 16:28:28 GMT
Proof that MW2012 is Burnout, straight from EA: The one thing that can easily debunk this: Burnout games do not have licensed cars.
|
|
|
Post by Hypercycle on Nov 24, 2015 16:58:36 GMT
But what if Criterion planned new Burnout with licensed cars and new NFS-like gameplay?...
|
|
|
Post by Blackweed on Nov 25, 2015 13:03:29 GMT
But what if Criterion planned new Burnout with licensed cars and new NFS-like gameplay?... Well previous burnout games don't have licensed cars because car manufactures refused to have their cars get trashed to shit in a game. Sure racing games with licensed cars nowadays have damage, but they don't go as far as getting the cars blown up, having the cars smashed in half...etc like Burnout games do. I doubt Burnout would ever reduce the damage realism, because that's part of what burnout is, and that is what the fans want.
|
|
|
Post by AAAAAAAAAAAA on Nov 25, 2015 13:23:28 GMT
But what if Criterion planned new Burnout with licensed cars and new NFS-like gameplay?... That would be really cool, but highly unlikely. On the plates again: Gotta admit that the font doesn't match any other font used on NFS games' license plates. (edit: it seems to be a variation of Arial Bold; Arial Narrow was used on NFS games' license plates since MW2005 to HP2010. my verdict: nothing more than a reference. if that's all the proofs you've got - sorry for being harsh, but consider not to pull arguments out of your ass next time, proving wrong arguments being wrong takes way too much time)
|
|
|
Post by SuperType1 on Nov 25, 2015 16:05:19 GMT
Most Wanted 2012 was supposed to be a direct sequel to MW 2005 (with story etc) i remember seeing artwork months ago showing off the BMW M3 GTR with a helicopter chase, with the beta need for speed most wanted logo with a 2 added, along with the criterion logo in the bottom, it was from a dev portfolio, so it was official, however cant be seen anywhere else on the web i believe
|
|
|
Post by Deleted on Nov 25, 2015 16:55:51 GMT
But what if Criterion planned new Burnout with licensed cars and new NFS-like gameplay?... Well previous burnout games don't have licensed cars because car manufactures refused to have their cars get trashed to shit in a game. Sure racing games with licensed cars nowadays have damage, but they don't go as far as getting the cars blown up, having the cars smashed in half...etc like Burnout games do. I doubt Burnout would ever reduce the damage realism, because that's part of what burnout is, and that is what the fans want. let me throw nfs shit 2 here...
|
|
|
Post by Blackweed on Nov 26, 2015 2:30:31 GMT
Well previous burnout games don't have licensed cars because car manufactures refused to have their cars get trashed to shit in a game. Sure racing games with licensed cars nowadays have damage, but they don't go as far as getting the cars blown up, having the cars smashed in half...etc like Burnout games do. I doubt Burnout would ever reduce the damage realism, because that's part of what burnout is, and that is what the fans want. let me throw nfs shit 2 here... I just checked. Nfs shift 2 does not break the rules regarding damage at all. The rules include: No damaged interior and no fire. Burnout on the other hand.... you get the point.
|
|
|
Post by Deleted on Jan 19, 2016 8:16:13 GMT
let me throw nfs shit 2 here... I just checked. Nfs shift 2 does not break the rules regarding damage at all. The rules include: No damaged interior and no fire. Burnout on the other hand.... you get the point. *cough* *cough la noire*cough* *cough*
|
|
|
Post by Deleted on Jan 24, 2016 11:26:02 GMT
ayy lmao @japandrifterhd u xbox360/xbone fan
|
|
|
Post by Hypercycle on Jan 24, 2016 12:04:05 GMT
nfs xxxHIGH_STAKESxxx fire physics 100% 100/10
|
|
|
Post by Deleted on Jan 24, 2016 12:10:55 GMT
why there isnt a texture/video/music extractor for nfsmw2012? there is for nfshp2010,but the files are different.(question lel thread)
|
|
|
Post by Hypercycle on Jan 24, 2016 12:15:00 GMT
|
|
|
Post by Deleted on Jan 24, 2016 12:57:14 GMT
its ONLY for music. i want texture/video extractor.(music too but i can just google it up.)
|
|
|
Post by Hypercycle on Jan 24, 2016 18:27:30 GMT
Police cars have own logos, name, tuning (correct swap from other cars) and... Own goals (like "sit in this car, drift 9999 km on this car"). I founded this with car changer
|
|