So this just took me a week to assemble, these are some things i found in the texture files.
This is my first "findings" post so bear with me (long post ahead)
Nfs Prostreet like other nfs titles had a few things cut from the final release
Packages
(found in the DEMOFRONTB1.BUN)
In the final release there are only 2 packages you can choose (Power and the Control Packages), there were originally 7 Packages
Visual Packages
Other Packages found in the Aftermarket list, you could also use this ones as aftermarket vinyls
(the names on the left refer to the original names in the files)
Aftermarket Vinyls (found in the DEMOFRONTB1.BUN)
There are a few here related to sound (audiobahn, alpine..) probably cut because no sound customization was put on prostreet, but mostwanted also had alpine vinyls so..
Cut cars (found in DYNTEX.BIN)
Some of these ones could be left overs i'm not certain
Cut Customization parts
Prostreet originally had a ton of customization parts you could buy to tune your car, some of these icons (pads, nitrous system, transmission..) were used on the final release but on a different name and different place.
We had wheelie bars, why EA, why
Cut Exhaust Customization icon
Different Visual Customization icon
Cut Visual effects (found in GLOBALB.BUN)
There is some headlights textures, but in the final game the headlights don't work (maybe left overs from carbon)
Fire, explosions, 360 rainbow, and thunder .. what
Apparently, customization in PS used to be much more complex. Impressive. The biggest cut features seem to be the upgrade packages and the components. From 7 packages down to 2? Seriously? Sounds like an over-simplification...
About the cars, some (or many) are most likely leftovers from Carbon, like the Chrysler, Shelby, Alfa Romeo, Vauxhall, Renault, or Jaguar. Not sure what do SUVs do there though.
Don't go that way with the vinyls. Audiobahn, alpine and so on have been featured in NFS as vinyls or decals (or both) since UG1, and none of them featured sound customization. They probably cut them simply because they though the game has enough of them already, or any other similar reason.
Is this thread going to be "stick" and will the first post feature all known cut things from final version or is this a kind of non-official thread for Pro Street scrapped things?
Ok guys i was searching for some beta/alpha stuff from prostreet and found some things, so bottle up
This one of the earliest videos i could found on the game:
This video was realesed on 03/08/2007, as you may know prostreet was realesed to the public in 31/10/2007 almost 2 months before realese, Mike Mann says that the game is in "pre-alpha", not even on Alpha let alone Beta stage.
And i found some different things in this pre-alpha build will try to summry it out:
Misc. - Was in development for almost 2 years - From the start, this game was not meant to be a "simulation game", it was allways going to be a arcade game - The speed king, was called "Speed challenge king" - There was something mentioning a "Street King" - I never owned the PS3 or XBOX 360 versions of this game, but i dont recall being able to look around the car, like in GTA (I even plugged my xbox windows controller to verify)
- Some differences in the map:
Different "ballons" and LED screen Pre-Alpha:
Release:
No Billboard:
Different Billboards the game was supposed to be released on November rather than October
- Yellow turn sings (the final release they are white)
- Different scoreboard
- There was no Ryan Cooper
- Menus were different and also the screen blurred when you hit pause
- Slight different vinly and rims to the Drift King
- Loading screen
Features - No DJ appearance at this stage - Wind tunnel was not yet implemented - Damage was a lot worst, meaning in this stage even the slightest hit would impact you car heavily, as for the final release the car can outstand more damage. (also the "Ligh damage" and "Heavy damage" texts are different from the final game)
As you can see here:
Different Totaled screen
Smoke coming out of the engine
Customization - You had to choose specific custom part (as mention before) for each car, to benefit in different types of races (meaning not only there were more parts you could choose from, again as i showed before, but also they would have a different impact, on your car. ex: you couldn't put the same custom suspension in a drag car and in a drift car, because it wouldnt work, or rather wouldnt be optimal to do so) - Also mentions the deeper customization you could do "down to the component level" - No window vinyls
I would also like to hear your theories about the infamous RX7 Battle Machine
I think it would be a sort of "king" you had to defeat to win in the Battle Machine final event, in order to progress to React Team Sessions? Or is the "Street King" they mention before? Or just a promotional marketing badass car?
Intro Also in the intro you can see drag cars "turn around", maybe it was different kind of drag, as you reach a certain point you had to turn around and pass the starting line again in order to win?
You could lose a wheel
if i find more stuff on this game ill be adding to this theard
picture tags don't work like this, instead of posting the imgur link you need to post the direct image link. the one you posted is imgur.com/imageurl the one you need to post is: imgur.com/image.jpg
picture tags don't work like this, instead of posting the imgur link you need to post the direct image link. the one you posted is imgur.com/imageurl the one yuu need to post is: imgur.com/image.jpg
im aware of that, working on it as we speak
"when Ceo wife didn't give him proper blowjob at home"
Intro Also in the intro you can see drag cars "turn around", maybe it was different kind of drag, as you reach a certain point you had to turn around and pass the starting line again in order to win?
You could lose a wheel
It's just that they are finishing the race in a style (or for adding "wow cool!" factor to the intro). If you were to pull this off in game, you are very likely to roll over a few times, especially with the drag physics As for losing wheels, that could be for the intro purposes as well...unless, the game supports a such 'feature'
It's just that they are finishing the race in a style (or for adding "wow cool!" factor to the intro). If you were to pull this off in game, you are very likely to roll over a few times, especially with the drag physics As for losing wheels, that could be for the intro purposes as well...unless, the game supports a such 'feature'
yeah probably it could all staged just to look
"when Ceo wife didn't give him proper blowjob at home"
The RX-7's missing tailights are probably just the developers overlooking the details. In the final version they probably forgot to add them, and left only the reverse lights.
About the fact that the cars could get damaged much easier, I think that was done simply for the purpose of demonstrating the new engine's support of more advanced features as well as the physics and not meant to be taken as more than that.
I think the only major downgrade PS received was for the customization, which was so much more advanced. No idea what to say about the ,,down to the components,, part though. Are there lefovers in the final game that point to this? Or I might simply misunderstand what they meant by that and think about something else.
The release date on the billboard is actually correct and wasn't changed. Just checked the release date again and PS was released on November 23rd.
And am I the only one who doubts his claim that PS at the time of the demo was in pre-alpha stage? Like, the game's coming out in 2 months and it didn't even reach the beta stage of development yet? Hm... Plus most of the features and stuff in the game seem to work fine. I think that either wasn't accurate or they sped up the work significantly to meet the deadline and leave stuff they couldn't implement in the game due to time constrains out. Which is probably exactly what happened... again... given how much was cut from the customization.
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