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Post by GogoDG on Jun 11, 2017 17:26:52 GMT
Back to the topic. I was thinking of something, is it possible that Bayview bridge (the drag one) is a seperate bridge from the one in the normal game. What I mean by that is, is it possible to be a bridge that connects another part of Bayview to Beacon Hill? (I mean something like the two bridges being next to each other) I didn't get it lol For example the Brooklyn bridge and the Manhattan bridge in New York. Both bridges connect Manhattan to Brooklyn. And what I mean by that is it possible for the Bayview bridge (drag) to be down the river from the normal bridge and both to connect Bayview with Beacon hill?
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Post by gRiM on Jun 11, 2017 17:45:48 GMT
For example the Brooklyn bridge and the Manhattan bridge in New York. Both bridges connect Manhattan to Brooklyn. And what I mean by that is it possible for the Bayview bridge (drag) to be down the river from the normal bridge and both to connect Bayview with Beacon hill? I guess it's possible.
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Post by GogoDG on Jun 11, 2017 18:50:20 GMT
Then I'll look into this theory tomorrow.
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Post by GogoDG on Jun 12, 2017 14:04:00 GMT
This theory is plausible if we take into some consideration the location of both bridges. Firstly sorry for not showing any pictures because I don't have any internet on my pc at the moment, but as soon as I have I'll post some to provide some evidence. The theory is plausible because there are some places that a bridge like this can exist. The first one being somewhere after the greenhouse in Beacon hill and connecting the suburban area to the city center. The second one being more obscure is if we say that the destination between the tunnel and the bridge connecting the city to beacon hill is more realistic (let's say more than 250m from one another) we can squeeze the bayview bridge there. Staying with the first theory in mind there is some evidence both in the lod of the city (seen from jackson hights) and in the Bayview bridge drag showing some proof. In the drag race we can see in the distance the suburban area with no greenhouse no tall buildings blocking the river (in a way showing that it may be down the river) and more proof to back this up is the placement of the buildings in the city center (they may look rather chaotically placed but going back in the normal city and looking at the buildings from the east some of them fit where they are in the drag (but only some of them). The others which can't be found anywhere in the game can be explained as just simply they can't be seen in the city center but rather in the "suburban"-"city area" border (in other words where the strangely placed buildings in the eastern corner of the city, there is some subway construction too). This whole theory can be taken with a grain of salt but there is not just one evidence of the possibility of the bridge being placed in the normal city, just being placed down the river. UPTADE: When I was talking about down the river I meant from the bridge down and this is a possible location of the bridge And just form comparison by what I mean about the bridges being next to each other look at this
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nixty
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Post by nixty on Jun 13, 2017 17:53:46 GMT
wait why is this thread still getting attention wtf
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Post by JakeMR2 on Jun 13, 2017 21:36:33 GMT
wait why is this thread still getting attention wtf What's wrong with that?
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Post by Blabam11 on Jun 14, 2017 5:52:24 GMT
wait why is this thread still getting attention wtf shouldn't you be happy about it?
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nixty
Rank 2: Experienced Member
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Post by nixty on Jun 14, 2017 6:51:27 GMT
i honestly don't know
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Post by GogoDG on Jun 14, 2017 8:08:14 GMT
Everybody has their opinion and thoughts about this game and in threads like this you can share them with others. I think this is something good, don't you think?
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Post by gRiM on Jun 15, 2017 4:31:45 GMT
This thread had to happen on NFST2 too. If nixty didn't make it, me or someone else would have had to.
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Post by GogoDG on Jun 15, 2017 4:37:39 GMT
I think that too, NFS UG2 geographical map is an unexplored teritorry. You did it for Carbon and for UG1 too (I think?).
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Post by gRiM on Jun 15, 2017 5:16:45 GMT
I think that too, NFS UG2 geographical map is an unexplored teritorry. You did it for Carbon and for UG1 too (I think?). Yeah, MW made a big deal only out of Carbon's map. Carbon's map is the only one he finalized, and I can see why. It was about strong NFS maps theorizing, to the point it becomes a proven fact with no other alt. However, there were two requirements doing that. First, a really mysterious map with hidden roads. Second, a map whose hidden roads were not creating any paradoxes such as having their locations (based on their surroundings) literally in place of unhidden/free roam drivable roads. And the only good ol' NFS game which met those two requirements was Carbon. But then again, this doesn't mean we shouldn't focus on UG2's map. I already explained it in the OP: "By the way, people should really read the conversations I had with MW, Speedy and Kacpa (posted them in page 2 of this thread). In short, others (from Admins like MW/Speedy/Kacpa to normal members like Nixty) are allowed to make their own UG2 maps too and call them a first as long as they are different from mine. For example, some other maps may include the closed tracks like mine, but may also include Bayview Bridge and/or the Coal Harbor Drag, or different placement of the closed tracks so they screw up free roam roads, or both... Then some other maps may include even East Bayview textures and/or that west possible highway thing texture, etc, etc. In the end it's down to what purpose you have for your map and reaching it. The reason why a single correct geographical map for UG2 can't be made is because placing some closed tracks on the map would mess up free roam roads according to the surroundings of these tracks while some other closed tracks are not even in Bayview according to their surroundings because they are in Olympic city (like Industrial Park), period. This issue didn't exist in Carbon because placing canyons and San Juan and Drift Course on the map never resulted in messing up free roam roads."
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nixty
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Post by nixty on Jun 15, 2017 5:38:00 GMT
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
okay i guess?
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Post by GogoDG on Jun 15, 2017 8:00:16 GMT
gRiM If we place the Drift and Street x tracks on the map, the only way possible to make them fit where they're suppose to be is to shrink them (10 times smaller to be exact). And as you've said it is nearly impossible to make a perfectly correct geographical map. For example my theory about the location of bayview bridge track is correct if we consider the river's lenght as shown on the map/gps. But if we take the one in game it's impossible for another bridge to be placed anywhere.
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Post by gRiM on Jun 15, 2017 19:06:56 GMT
gRiM If we place the Drift and Street x tracks on the map, the only way possible to make them fit where they're suppose to be is to shrink them (10 times smaller to be exact). And as you've said it is nearly impossible to make a perfectly correct geographical map. For example my theory about the location of bayview bridge track is correct if we consider the river's lenght as shown on the map/gps. But if we take the one in game it's impossible for another bridge to be placed anywhere. Shrinking the tracks on the map just to fit them based on their surroundings ruins the point of even having them on the map IMO lol. That's why I placed these tracks on the map but I ignored their surroundings (in the case of some of them anyways) and so placed them where I could. There's another option but I don't think anyone brought it up here yet because it's kinda unusual (better than shrinking the tracks however)... Making every single Bayview free roam road longer to the point the city is so big that ALL these tracks can be placed on the map based on their surroundings (or at least coordinates in the case of the Industrial Park since its surroundings suggest just Olympic city), fully fitting and without having to shrink them.
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Post by GogoDG on Jun 15, 2017 19:11:48 GMT
Yeah that makes sense, I think I said something like this in my theory. Basically if we make the city larger like the size of a real life city (ex. LA, NY). It is a possibility that we can take into account.
EDIT: found what I have said - "if we say that the destination between the tunnel and the bridge connecting the city to beacon hill is more realistic (let's say more than 250m from one another)"
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Post by gRiM on Jun 15, 2017 19:23:34 GMT
Yeah that makes sense, I think I said something like this in my theory. Basically if we make the city larger like the size of a real life city (ex. LA, NY). It is a possibility that we can take into account. Some people can consider that such a bigger Bayview exists in an alt. universe and/or they like to think it's the East Bayview textures. MW2011 is one of these people, this is more or less the geographical map of UG2 he wanted to make: The interesting thing is that my map looks very similar simply because I also placed these tracks to the east of actual Bayview lol.
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Post by GogoDG on Jun 15, 2017 20:16:33 GMT
NOw what we need is to make this map into a real and completed thing, in the way how Carbon's was made.
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Post by gRiM on Jun 15, 2017 20:38:23 GMT
NOw what we need is to make this map into a real and completed thing, in the way how Carbon's was made. You are free to do it
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Post by GogoDG on Jun 16, 2017 4:27:30 GMT
I could make a "rough" version of it. But I don't have the programs nor the skills to make it perfect.
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