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Post by GogoDG on Jun 26, 2017 17:36:06 GMT
I wanted to post this. It's the earliest rendition of my map before I moved to Paint.net (thanks to gRiM for letting me know about the program). I know that it's nothing but I just wanted to show you from where it started.
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Post by gRiM on Aug 29, 2018 3:15:48 GMT
UPDATE (edited OP too):
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Post by GogoDG on Aug 29, 2018 8:23:04 GMT
That's the one to be used in PU, isn't it gRiM ? But to use the URL test track, you have to finish it because it's really empty. And maybe you can add more streets around Bayview bridge drag because for a drag ending in "the city", it's rather empty.
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Post by gRiM on Aug 30, 2018 9:48:00 GMT
That's the one to be used in PU, isn't it gRiM ? But to use the URL test track, you have to finish it because it's really empty. And maybe you can add more streets around Bayview bridge drag because for a drag ending in "the city", it's rather empty. It will be used in PU but I'll also implement it in UG2 with the toolkit (it will be just one of them many map mods for UG2, you and others can make different versions for UG2 with different locations containing these closed tracks). URL Test Track has mostly just driveable roads with grass so yeah, I may add stuff to finish it. For Bayview Bridge Drag Track, I doubt I will add more streets around it. It's just one of the many closed tracks which will actually have edited scenery in my map mod. The only closed tracks that won't need scenery edits in my map mod will be airport ones, stadium one, the URL Speedway and obviously the Tunnel Construction Drag Track.
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Post by plat1numgam1ngg on Jul 5, 2022 1:53:28 GMT
tried to import the beta files with the final one as I'm experimenting with the game and surprisingly the final version map can be interchanged with the beta one as for the music cutscenes logos and cars without a problem you just need a copy of the beta files
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