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Post by hrjohn on Sept 30, 2020 7:48:56 GMT
Actually, this is something I've been thinking of for quite some time. In theory, it's also possible to already make a visual customisation mod, which works through easydrive. Now talking about tools, it's a little difficult. All the "modders" who have wanted to do things as such over the past few years have all had trouble with this topic. Mainly of course, because they know jack shit about modding and think that ticking boxes in Frosty is the ultimate skill to possess. That means, at the end of the day there's only a few people who can do anything. It used to be just me, then Enksx1 and DGlorio joined the party, and most recently DanZeeManz. Pretty sure Burnout people could do something, but they're also plagued by the lazy community where 2-3 people give out direct instructions and then retards follow, making it difficult to recognize people who actually know their shit (from first contact) apart from the ones who don't when you're not in direct touch with the whole community. DGlorio actually started making a in-game modification which is similar to what you described, it was mainly designed to be a debug menu replacement for the external(public release) PC build. Not sure how far he is with it, I can't even remember if he talked about it last year or the year before. Devs can't help, because there's a thing called Non Disclosure Agreement which prevents them from talking about the technical details outside the studio. There has been some dev contact regarding the history of the game, but sadly I can't elaborate on that.
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Post by nintendude123 on Sept 30, 2020 14:57:16 GMT
Yeah, I kinda wish I knew more so I can Help with that. But, I don't think there's much I can do but spectate for now.
I knew it was a bit of a stretch, but I do have hope for that this game isn't lost from it's original state.
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Post by nintendude123 on Dec 1, 2020 0:50:24 GMT
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Post by hrjohn on Dec 1, 2020 14:25:19 GMT
if I recall correctly, interior was a separate model indeed
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Post by nintendude123 on Dec 1, 2020 17:24:18 GMT
Interesting, maybe I can rip the files over for the DLC cars that weren't in the beta.
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Post by nintendude123 on Dec 5, 2020 1:39:24 GMT
Does anyone know who this is or If this model was used in other games? imgur.com/a/63IjPVHhe kinda looks like Ryan Cooper from that opening cutscene in carbon, even has similar bushy eyebrows. which kinda makes since because Ryan in ProStreet in his Helmet and clothes looks like the final character in the generic helmet and suit in the final version of mw 2012 instead like he could've had a story like the run but not as a silent protagonist. I know it sounds a generic "oH lOoK rYaN cOoPeR" theory but this seems pretty much like a solid coincidence that looks like it could work.
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Post by tom201326returned on Jan 18, 2021 22:56:08 GMT
Does anyone know who this is or If this model was used in other games? imgur.com/a/63IjPVHhe kinda looks like Ryan Cooper from that opening cutscene in carbon, even has similar bushy eyebrows. which kinda makes since because Ryan in ProStreet in his Helmet and clothes looks like the final character in the generic helmet and suit in the final version of mw 2012 instead like he could've had a story like the run but not as a silent protagonist. I know it sounds a generic "oH lOoK rYaN cOoPeR" theory but this seems pretty much like a solid coincidence that looks like it could work. Okay, so to sort of explaining stuff: -The first image is the Hot Pursuit 2010 cop model's texture. -The cop model only changed once, and since he had sunglasses, I don't think Criterion cared too much about that. -The player's helmet is actually his head (Because again, no one would care much about that sort of stuff). -The reason why civilian car has model is pretty much self explanatory (People are going to assume that no one is driving the car, thus making theories about ghost car), and it's there for the detail. Both the cop and players had animation (It's 2012, and it's not like 2005 where player's model are just sitting there freezing). I hope it helps . Have a wonderful day.
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Post by Michael on Mar 15, 2021 13:59:54 GMT
Hey, I hope you are doing well. It's been a while since i last read this thread. I am looking for someone who could help me extract BNDL files, specifically the ones that contain .mp3. Came across MW build and really wanted to extract music used in it (assuming it is possible lol). I tried using EA 3 Layer and MUSIC.bndl but it didn't work. Hope someone here is willing to help
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Post by hrjohn on Mar 20, 2021 14:00:22 GMT
which bundle exactly? Music files aren't in any of the bundles, they're in UI\SONGS as SPS(ealayer).
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Post by Michael on Mar 26, 2021 11:06:41 GMT
Oh, whooops. I am new into this Is there a way to convert them from SPS to MP3? I am giving ealayer3 extractor a try but so far i only managed to convert .sps file into .ealayer3 using -E encode command.
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Post by hrjohn on Mar 27, 2021 8:34:42 GMT
ealayer by default is in decode mode, so running "ealayer3.exe inputfile.sps" should return an mp3 file with the same name to the directory where ealayer's being run. Try putting the sps file and ealayer executable(and the library that came with it) into the same folder and running it there.
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Post by Michael on Apr 3, 2021 18:43:13 GMT
Thanks, I have tried exactly what you said and cannot return MP3 file. This is what i have been trying to do: ibb.co/7SzQZ6NThis returns '20757' in .ealayer format o.O: ibb.co/RjxKdQfI don't know what i am doing wrong.
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Post by hrjohn on Apr 7, 2021 22:22:15 GMT
why are you even touching the encode mode when you're trying to decode a file? The image suggests that you're running ealayer from it's directory, but the audio file you're trying to decode is not there. As additional information, 20757 is a file from a dev build, it's one of those headerless audio files which can't be directly converted. Here's a gift, this way I won't have to explain how the header thingy works: hrj.leibur.eu/PUBLIC/UPLOADED/20757.mp3
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Post by ktoplay on Jul 1, 2021 22:17:00 GMT
Previous channel Zahar Gudz was banned from YouTube. Zahar had to make a remake of the video, it would be nice to see the activity .
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Post by hrjohn on Oct 26, 2021 6:18:31 GMT
Srzstark, your comments disappeared from youtube before I could reply. The early x360 plugin for noesis wasn't really developed properly. Even if you did get it, you couldn't really do any proper modifications, because 9/10 times, the script simply wouldn't work as it should. It's possible that DGIorio has updated it, but I doubt it, since the main platform of interest is PC(and PS3 because builds).
I've wanted to get a x360 ever since the first Forza Horizon was announced, but I simply can't justify a new dust collector for a hundred bucks. When it comes to platform-specific questions, I can only help up to a certain point. Step one would be getting files on and off the console. It might be strange that I'm pointing this out, but apparently it's something people more than often don't think about. This is also where you should make sure that the console accepts any modified files. Step two regards editing the files themselves, if tools such as the noesis plugins don't work(or exist), you'll have to use a more hands-on approach. Zlib decompressor and compressor are the key words here. *obligatory offzip shilling* And that's pretty much it for the basics. If you've got any special requests, there's plenty of ways to contact me. Whether I can reply and help within an acceptable timeframe is a difficult matter, but I'll try my best.
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Post by ale98111 on Dec 29, 2021 14:28:30 GMT
okay so this might be off topic,but since i play HP2010 on RPCS3 with settings that the beta of MW2012 does not like i get errors trying to boot mw12 beta builds, when i had success booting these mw12 betas, the audio was killing my ears so i disabled it,i have found a soluction for this audio which is jason's rpsc3 patch but i could not find a link, so yesterday i looked at this thread and found a link that was for this patch but the link was dead, so i just wanna ask if someone has a working link.
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Post by ale98111 on Dec 30, 2021 17:37:05 GMT
what? if you can't see the image, right click the photo icon and click ''Open the image in a new tab''
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Post by hrjohn on Dec 30, 2021 21:59:32 GMT
jason098 those links were hosted from your account, right? afaik the latest version of RPCS3 should have an option to disable user music. If I can find the archived ones, I'll re-host them. The sphere car is used to test reflections, it's used widely but if I'm not mistaken, made only a brief appearance in MW2012
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Post by ale98111 on Jan 1, 2022 17:35:51 GMT
actually i knew the spherecar was there untill hp 2010
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Post by ale98111 on Jan 1, 2022 17:40:22 GMT
are you talking about that one in the page 62/63? the link is dead
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